![]() Whether you have a full quiver, or all you have is a grappling hook and your knife, you can find a way to scale the beast and take its life. The trick is that there’s no “right” way to do it. There are no hints, so you’ll have to figure out how to beat each boss on your own. ![]() With only a quiver of arrows at your disposal, your only option is to pay close attention to the boss’s every move, and dodge accordingly. The massive scale and climbing are clearly inspired by Shadow of the Colossus, but the second-to-second loops feels more like Dark Souls or Shadow of Mordor. Like the rest of the game, boss battles seem to defy the expectations of anyone who tries to put them in a box. Do you use wood you found to stoke a fire, or craft extra arrows? Choose wisely, as one wrong move may leave you at the mercy of the Gods. When you find shelter from the blizzard, you’ll have to make tough choices. Even small details, like your tracks in the snow, become important factors in ensuring you find safe respite from the cold, but it’s easy enough to lose them when the wind whips through the trees. Without a dedicated tutorial or UI, there’s nothing to distract you from real-world clues, like the way statues are laid out during a boss fight, or where there might be a ledge or enclave hidden from view. ![]() Prey for the God’s unforgiving world starts to feel like as much of a character as the player that inhabits it. There’s clearly an organic motivation driving each rock and sculpture. While the demo we saw showed off a tiny slice of the final game, it was enough to see the experience and passion of the trio behind the project. The dynamic weather will challenge players to find somewhere warm when the winds pick up, or else face the same fate as other fallen heroes strewn about the ruins. Three feet of snow covers everything in sight, and it isn’t just for show. “ Prey for the Gods is a game about making choices and facing the consequences.”
0 Comments
Leave a Reply. |